/*
-----------------------------------------------------------------------------
Filename:    WorldEnums.h
-----------------------------------------------------------------------------

*/
#ifndef __WorldEnums_h_
#define __WorldEnums_h_

class WorldEnums
{
public:

enum eSceneryObjects {
							Scenery_Block1,
							Scenery_Block2,
							Scenery_Block3,
							Scenery_House1,
							Scenery_House2,
							Scenery_Tree1,
							Scenery_Tree2,
							Scenery_Lake1,
							Scenery_Lake2,
							Scenery_Lake3

					 };

enum eAngle     {
					Angle_X,
					Angle_Y,
					Angle_Z
				};
};

#endif // #ifndef __WorldEnums_h_